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P.S.A. Mission 10: Waddle Squad



  • Talk to G.
  • Talk to Director.
  • Click on the Solar Panel in the box next to G and add it to your inventory.
  • Teleport to the Dock. Then, talk to the green penguin with the piece of rope next to the boat. Ask him for the piece of rope he has. Once he agrees, add the rope to your inventory.
  • Teleport to the Beach.
  • Use the arrows on the screen to search around the room until you find Jet Pack Guy. Once you have found Jet Pack Guy, talk to him.
  • After talking to Jet Pack Guy, go into the Lighthouse. Once you are inside the Lighthouse, use the arrows on the screen to search around the room until you find the cream soda barrel near the red boat.. Add it to your inventory once you have. Next, head back out to the Beach and talk to Jet Pack Guy again.
  • Give Jet Pack Guy the cream soda barrel.
  • You will then need to create the jet fuel for Jet Pack Guy. Click on the piece of paper in the bottle on the floor. It will tell you the numbers you need to match up in order to create the jet fuel correctly.
  • After Jet Pack Guy launches off, head to the Gift Shop at the Town.
  • At the Gift Shop, talk to the lime green penguin next to the counter. Agree to help him set up the clothing and table outside. Once you have done so, add all the items next to him to your inventory and head back out to the Town.
  • Outside in the Town, click on the taible first, then click on the blue arrow pointing to the Snow Forts to set up the table. After, click on the clothes to bring the clothes out, then click on the table with the clothes. Next, click on the box of balls and then click on the table to set the box of balls up as well.
  • After you have helped the lime green penguin, go back into the Gift Shop then use the arrows on the screen to search the room until you find Rookie with the giant magnet attached to the wall. Talk to Rookie.
  • Once you have talked to Rookie, bring the Solar Panel out of your inventory and click on the end of the wire attached to the magnet. 
  • Use the pen to draw lines on the microchip from the power sources to it's correct colored end. Once you have done so, the magnet will power up.
  • Finish talking to Rookie.
  • Go to the Night Club, then use the arrows on the screen to look around the room until you find the cage. Take the rope out of your inventory and add it to the metal box next to the cage with the red lever.
  • Click the red lever to test the machine out. Once the machine doesn't work, take out your wrench from your Spy Phone and unscrew the screws on the machine with the red lever. 
  • Click the machine again to go inside it so that you can fix it properly. Pick up the correct gears and add them to their correct spaces to get the machine going again.
  • Teleport to the Beach. Once you have done so, your Spy Phone will ring. Talk to Jet Pack Guy over the Spy Phone.
  • Go to the Dock and use the arrows on the screen to look around the room until you find Klutzy holding up a Herbert cut-out. 
  • Answer your Spy Phone again, and talk to Rookie.
  • Head to the Night Club. Once inside, click the red lever catching Herbert in the cage trap.
  • Talk to Herbert, then answer your Spy Phone and finish talking to G.
  • Take the jet pack from Jet Pack Guy and attach it to the cage.
  • Talk to Herbert.
  • Talk to Gary.
Once you have finished mission 10, you were able to receive a medal of excellence along with a Employee of the Month trophy for helping the lime green penguin in the Gift Shophowever, you can no longer earn items from missions.
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